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Instruções de Operação Fundex Games, Modelo Regal 12 Backgammon

Fabricante : Fundex Games
Arquivo Tamanho: 210.71 kb
Arquivo Nome : Regal_12_Game_Set_5925.pdf
Língua de Ensino: en
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Game play: The youngest player begins, and play moves to the left in a clockwise rotation, with each player making one move at a time. A peg may move in any direction as long as it follows the lines of holes on the game board. A player may jump over a peg, providing there is an empty space opposite the jumped peg. A player may jump more than one peg only if there is an empty space opposite each peg jumped. Players may play as partners or against each other. No player can refuse to move out of his starting triangle to prevent another player from winning. Winner: The first player to successfully move all of his pegs into the opposite triangle wins the game. ELIMINATION Players: 1 Equipment: 10 wood or glass game pieces, pair of dice Game Play: Place a game piece on each circle. Roll the dice and remove the pieces corresponding to the total of the dice or any combination that adds up to the total. For example, if you roll a two and a three on the dice, you may remove the pieces on the #2 circle and the #3 circle or the #5 circle (the sum of the two dice). At least one piece must be removed after each role to continue. Remove all the pieces to win! HORSE RACE Players: 2 Equipment: 2 wood or glass different colored game pieces, pair of dice Game Play: Roll dice to determine which player starts. High roll goes first. Each player chooses a game piece and places it on the “start.” A player must roll a two on one die or in the sum of the two dice to advance to the circle marked “2”. For circle “3”, the player must roll a three on one of the dice or in the sum of the two dice. Player 1 continues in this way until he is unable to consecutively roll the correct number. Player 2 then tries to advance his game piece around the track by rolling the dice in the same manner as player 1. If a player lands on an opponent’s game piece, the opponent goes back to start. Winner: The first player’s piece to reach circle “12” is the winner. HYSTERIA Players: 1 Equipment: 4 each of two different color wood or glass different game pieces (total of eight), pair of dice Game Play: Place one color of pieces on circles #1 through #4. Place the other four pieces on the circles #7 through #10. Circles #5 & #6 will be left empty. By jumping pieces, one at a time (forward only), or by moving pieces forward, player tries to get pieces to the opposite ends of the game board. If the player is successful, the finished game board will have pieces in opposite positions of the starting game board. MANCALA Players: 2 Equipment: 48 glass game pieces (“stones”), game board Object: Collect the most stones in your Mancala before one player’s bins are empty. Set-up: Place four stones in each of the bins numbered 1 through 12 as shown in the diagram below. Game Play: Player A’s bins are those numbered 1-6. Player B’s bins are those numbered 7-12. Decide which player will play first by the flip of a coin. The first player then picks up all of the stones in one of the bins on his side of the game board. For example, Player A would pick-up the stones in any of the bins numbered 1-6. The player then proceeds by placing one stone at a time in each of the adjacent bins counter-clockwise around the board. If the last stone is placed in a player’s own Mancala, then he gets a second turn. A player never places a stone in an opponents Mancala, it is always skipped. Remaining stones are placed in the following adjacent bins. For example, player A picks up eight stones from bin #6, then he places a stone in his Mancala and then bins #7, 8, 9, 10, 11, 12. He then skips his opponent’s Mancala, and places the remaining stone in bin #1. If the last stone of a player’s turn lands in an empty bin on his side of the game board, then the player gets to collect all the stones in his opponent’s bin which is directly opposite, as well as the single stone placed in his own bin. These collected stones are placed in his Mancala. Players may not touch the stones to count them and once a player has touched the stones, he must play them. Winner: Play ends when one player’s six bins are empty. The other player then places all remaining stones from his bins into his own Mancala. (the player who ends the game does not always win!) Players then count all the stones in their Mancalas. The player with the most stones wins the game. MILL Players: 2 Equipment: 9 light colored game pieces, 9 dark colored game pieces, game board Object: Be the first player to reduce your opponent to two game pieces on the game board. Set-up: Each player chooses the color of game pieces he will play with (light or dark). Players then take turns placing the their pieces one at a time, on the game board with the intention of setting up a “mill” (a mill is three of one player’s game pieces in a row). Game Play: After all playing pieces are placed on the board, players move their pieces one space at a time to try to get additional “mills.” When a player gets a “mill,” he removes one of his opponent’s game pieces fr...


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