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Instruções de Operação Rio Grande Games, Modelo Australia 27

Fabricante : Rio Grande Games
Arquivo Tamanho: 2.76 mb
Arquivo Nome : Game_27_gameRules.pdf
Língua de Ensino: en
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26358-5 Contents 1 game board 75 rangers 20x 20x 14x 5 aeroplanes 5 players from age 10 11 GB 5 scoring markers 24 industrialization tiles 5 player’s boards in the five player colors 24 conservation tiles 3x 4x 5x 3x 5x 4x 44 Australian dollars 1 windmill (for use in full game only) 1 arrow, 1 ring and 1 base for the wind wheel The story The story and are initiating numerous projects to support the natural environment. The aim of the game Every player leads a troop of rangers who have been assigned the task, by the government, of carrying out various conservation and industrialization projects. The most successful player, wins the game. The game board The game board is a map of Australia, divided into the 6 territories of Western Australia, Northern Territory, Queensland, New South Wales, Victoria and South Australia (Tasmania is not included). Every territories consists of a number of regions, identified by different colors. There are a total of 24 land and water regions on the board. On the state and regional borders are camps or ships (ill.) where the players position their rangers during the course of the game to score winning points. The scoring track runs around the outer edge of the game board; the players’ scores are displayed here using the scoring markers. In the top right of the game board are the windmill and ranger tracks. These are not used in the simple (familiarization) game. However, in the full game they will be used for the industrialization or conservation tiles and for the rangers to be placed on. scoring track ship region camp ranger track windmill track borders Due to technical limitations, exact reproduction of the continent of Australia is not possible. Preparation Preparation d parts from the perforated board. Assemble the windmill (front, back, arrow, ring and base) as shown in the picture (cf. ill.) Put the game board in the middle of the table. Shuffle the industrialization tiles face down. Then place an industrialization tile face down on every region. Place a conservation tile face up on every region. Every player selects a color according to the number of players and the number of rangers detailed below: Players Rangers Players’ colors 2 3 4 5 20 14 11 10 black, white black, white, orange black, white, orange, blue black, white, orange, blue, brown Each player also receives the following in their color: • 1 aeroplane, which he places in front of him on the table. • 1 scoring marker, which he places on square “0/100” on the scoring track. • 1 player’s board. The area on the right of the player’s board, showing an aeroplane, is used for the rangers. A summary of the rules can also be found on the left. Separate the cards according to the designs on the back of each card, one stack for each different design. You should end up with four separate stacks. Shuffle the 4 stacks separately. Remove 9 cards from each stack and place them face side up, next to the game board. Remove the remaining cards from the game. Starting with the youngest player and then moving around the table, each player takes a card from any pile. Repeat this so every player has 2 cards. The back of the card shows the maximum number of rangers that may be put in one location. The front shows where this location is! It also tells you how much a player receives when the card is played. Place the Australian dollars next to the game board. For the simple (familiarization) Game, the windmill is not needed, so it can be put back in the box. Simple Game (Familiarization Game) Simple Game (Familiarization Game) The actions are as follows: • Fly • Play a card (use a ranger(s) and earn dollars) • Take back a ranger(s) Fly When a player chooses this action for the first time, he can take his aeroplane to any region on the game board (= 1 action). On future turns he may fly from region to region. Note: There can be more than one aeroplane in a region. If a player lands in a region with a hidden industrialization disc, he should turn it over. Once an industrialization disc has been turned over, it is not turned back again. Tip: Fly to a region for which you have a card. Play a card (use a ranger(s) and earn dollars) A card may only be played if it is the same color as the region the player’s aeroplane has landed in. By playing a card, a player may use rangers in any camp or on any ship within that region, and collect dollars. When doing so, note that the rangers must either all be placed in one empty camp (or ship) or in one camp (or ship) that already holds this player’s rangers. A camp (or ship) may only contain rangers belonging to one player. Note: A player may only use the number of rangers shown on the card or fewer, Either way, he should always collect the same amount of dollars. Used cards are put on a separate pile and are removed from the game. When a card has been played, the player then immediately takes another card from any pile (while there are cards remaining). Note: Towards the end of the game, it is possibl...


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