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Assessments - 3, GPA: 3.7 ( )

Instruções de Operação Midway, Modelo SPORTSTATION 16-40094-101

Fabricante : Midway
Arquivo Tamanho: 2.22 mb
Arquivo Nome : e09feb86-c8c0-4ccc-b823-794ed7d36aae.pdf
Língua de Ensino: en
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Sound Subsystem Tests verify that audio components are connected and operate properly. Highlight an option with any player panel joystick. Select the option with any player panel button. SOUND SUBSYSTEM TEST BOOT VERSION: XX.XX SDRC VERSION: XX.XX PORT STATUS: GOOD CHECKSUM: XXXX SRAM: OK DRAM: OK TONE STATUS: GOOD OS VERSION: XX.XX PRESS ANY BUTTON TO EXIT SOUND SUBSYSTEM MENU Version, Status, Checksum and RAM Reports are diagnostic routines. These routines analyze the digital sound circuits and can detect sound memory problems. Test results appear as numbers or messages. Sounds may also accompany some tests. Reports other than GOOD or OK indicate a problem. 3-7 Main Menu (continued) Diagnostics Menu (continued) Disk Tests Menu Diagnostics Menu (continued) Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard disk drive assembly. Highlight an option with any player panel joystick. Select the option with any player panel button. DISK TESTS DISK INFORMATION SEQUENTIAL READ SEQUENTIAL CACHE READ RANDOM READ RANDOM CACHE READ DATA INTEGRITY TEST FILE SYSTEM CHECK SURFACE SCAN EXIT DISK TESTS MENU Disk Information. The Disk Information routine verifies the interface between the CPU Board Assembly and hard disk drive. The processor requests disk information. Data cannot be retrieved successfully if there is a problem. Sequential Disk Read. This routine tries to access every bit of data in the order it is stored directly on the disk. The hard disk drive media may be defective if this routine cannot be completed successfully. Sequential Cache Read. This routine tries to access every bit of data in the order it is stored in the temporary disk memory cache. If this test is not successful, the memory circuits may be faulty. Random Disk Read. This routine tries to access every bit of data in no particular order directly from the disk. This test may detect problems with ability to position the drive heads accurately over the requested data. Random Cache Read. This routine tries to access every bit of data in no particular order from the temporary disk memory cache. If the cache fails this test, memory circuits may contain a fault. Data Integrity Test. This test analyzes the data on the disk drive. The test determines if corrupted data is on the disk. Bad data can cause the program to falter even though the hard disk operates correctly. File System Check. This routine performs a file-by-file check of the data stored on the hard disk. Surface Scan. The magnetic material on the disk can become damaged, causing data to be unreadable. This routine locates unusable areas on the disk and marks them for future reference. 3-8 Main Menu (continued) Diagnostics Menu (continued) Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s switches, including buttons and joystick switches. Activate each switch, and the indicator on the screen changes state. Release the switch and the indicator returns to its previous, normally open or closed condition. You can test any combination of switches together. To exit the test, simultaneously press the middle two control buttons inside the coin door. The Switch Test Screen refers to these buttons as “volume buttons.” PLAYER SWITCH INPUTS TEST P1 UP • P3 UP • LEFT COIN • P1 DOWN • P3 DOWN • RIGHT COIN • P1 LEFT • P3 LEFT • P1 START • P1 RIGHT • P3 RIGHT • SLAM/TILT • P1 JUMP • P3 JUMP • TEST • P1 PASS • P3 PASS • P2 START • P1 TURBO • P3 TURBO • SERVICE CREDIT • CENTER COIN • P2 UP • P4 UP • EXTRA COIN • P2 DOWN • P4 DOWN • P3 START • P2 LEFT • P4 LEFT • P4 START • P2 RIGHT • P4 RIGHT • VOLUME DOWN • P2 JUMP • P4 JUMP • VOLUME UP • P2 PASS • P4 PASS • P2 TURBO • P4 TURBO • BILL VALID. • P1 49 WAY P2 49 WAY P3 49 WAY P4 49 WAY 24 24 24 24 PRESS BOTH PLAYER 1 AND PLAYER 2 START BUTTONS TO EXIT SWITCH TEST SCREEN Switches appear on the screen as colored boxes. Red boxes indicate an open state. Green indicates closed. Any other color indicates a fault condition. A single indication on the menu screen should exactly duplicate a button or joystick change. You’ll notice a unique number for a switch recognized by game electronics. Use Switch Tests to locate crossed wires, intermittent conditions and stuck switches. NOTICE: Some switches may not be used with this game. If you can’t find one of the listed switches, check the wiring diagram. 3-9 Main Menu (continued) Diagnostics Menu (continued) DIP Switch Tests Menu DIP-SWITCH TESTS Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage. The screen displays an illustration of each switch block and the current settings. You can change DIP- switch positions with power on. Set any switch, and then ...


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