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Assessments - 3, GPA: 3.7 ( )

Instruções de Operação Sega, Modelo ROYAL RUMBLE 999-1117

Fabricante : Sega
Arquivo Tamanho: 939.69 kb
Arquivo Nome : 285bc622-fa80-4fd9-a1dd-8d3a61ff4f28.pdf
Língua de Ensino: en
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SEQUENCE 2: Number of credits required for CONTINUE (initial value = 1 CREDIT). SEQUENCE 3~8: NOT USED. MEANING OF DISPLAY IN BOOKKEEPING 2/2 P1 (~P4) SEQ 1: Play frequency of Player 1 (~Player 4). P1 (~P4) SEQ 2: Frequency CONTINUE by Player 1 (~Player 4). P1 (~P4) SEQ 3~8: NO USE. CAUTION FOR SETTING When you have set the SERVICE TYPE and the COIN CHUTE TYPE to INDIVIDUAL, the players 1 and 2 share the credit of COIN 1 and SERVICE 1 while the players 3 and 4 share the credit of COIN 3 and SERVICE 3. If you want to use the coin chute for COIN 2 (4) and the service button for SERVICE 2 (4), therefore, set the SERVICE TYPE and the COIN CHUTE TYPE to COMMON. 19 2) Press the SERVICE Button to move the arrow. Bring the arrow to the desired item and press the TEST Button. 3) Press the TEST Button in the GAME TEST MODE to display the GAME TEST MODE peculiar to this game. See the next page onward. 4) Upon finishing the test, bring the arrow to EXIT and press the TEST Button to return to the Game mode. For detailed explanations as regards the SYSTEM TEST MODE, refer to NAOMI SERVICE MANUAL (420-6455-01). B. GAME TEST MODE Move the -> mark to GAME TEST MODE item on the SYSTEM MENU screen, and press the TEST Button. The game-specific GAME TEST MODE screen appears. <> INPUT TEST GAME ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR 1 2 3 4 -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME TEST MODE screen Pressing the SERVICE Button can move the -> mark. Move the -> mark to a desired item, and press the TEST Button. After testing, select the EXIT and press the TEST Button. The SYSTEM MENU screen reappears. 20 1 1 INPUT TEST This screen tests the input devices. <> TEST BUTTON [OFF] SERVICE BUTTON [OFF] 1P 2P START [OFF] [OFF] ATTACK [OFF] [OFF] GRAPPLE [OFF] [OFF] SUPPORT [OFF] [OFF] STICK [0][0][0] [0][0][0] [0] [0] [0] [0] [0][0][0] [0][0][0] PRESS SERVICE BUTTON AND TEST BUTTON TO EXIT Press each button and make sure that the corresponding OFF disappears and the ON appears. TEST ............... Changes to ON when pressing the TEST BUTTON. SERVICE ........ Changes to ON when pressing the SERVICE BUTTON. START ............ Changes to ON when pressing the START BUTTON. ATTACK ......... Changes to ON when pressing the ATTACK BUTTON. GRAPPLE ..... Changes to ON when pressing the GRAPPLE BUTTON. SUPPORT ..... Changes to ON when pressing the SUPPORT BUTTON. LEVER ........... From 0 to 1 on the set direction. 0 0 0 0 0 1 If set to the upper 0 0 right direction. 0 0 0 0 0 0 0 0 If the CABINET TYPE is set to 4 PLAYER(S) on the SYSTEM ASSIGNMENTS screen, the 3P and 4P columns, are displayed. 2 GAME ASSIGNMENTS This screen sets the difficulty level and playing time. Press the SERVICE Button to move to a desired item, and press the TEST Button to select a new setting. << GAME ASSIGNMENTS >> DIFFICULTY [NORMAL] TIME LIMIT [180] RESET EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON DIFFICULTY ......... 5 levels are selectable. TIME LIMIT .......... Playing time in minute for a game. 60, 120, or 180 is selectable. RESET .................... Initial settings are recovered. Initial settings are: DIFFICULTY ...... NORMAL TIME LIMIT ...... 180 21 3 3 BOOKKEEPING This screen displays the playing time data. << BOOKKEEPING >> PLAY TIME AVERAGE TIME LONGEST TIME SHORTEST TIME PAGE 1/2 -D - H - M - S -M - S -M - S -M - S PRESS TEST BUTTON TO CONTINUE << BOOKKEEPING >> PAGE 2/2 0M00S ~ 0M29S 0M30S ~ 0M59S 1M00S ~ 1M29S 1M30S ~ 1M59S 2M00S ~ 2M29S 2M30S ~ 2M59S 3M00S ~ 3M29S 3M30S ~ 3M59S 4M00S ~ 4M29S 4M30S ~ 4M59S 5M00S ~ 5M29S 5M30S ~ 5M59S 6M00S ~ 6M29S 6M30S ~ 6M59S 7M00S ~ 7M29S 7M30S ~ 7M59S 8M00S ~ 8M29S 8M30S ~ 8M59S 9M00S ~ 9M29S 9M30S ~ 9M59S OVER 10M00S PRESS TEST BUTTON TO EXIT BACKUP DATA CLEAR << BACKUP DATA CLEAR >> YES (CLEAR) -> NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON PLAY TIME ................. Actual playing time data (For 2P game, playing time periods are not overlapped.) Press the TEST Button to open the next PAGE 2/2 screen. This screen indicates the by-playtime play frequency. Press the TEST Button to return to the GAME TEST MODE screen. This screen clears the high scores and the bookkeeping data. Press the SERVICE Button to move the -> mark to YES item, and press the TEST Button. When the system completes clearing, the COMPLETED message appears on the screen. Press the TEST Button to return to the GAME TEST MODE screen. Press the SERVICE Button to move the -> mark to NO item, and press the TEST Button. The system does not execute clearing, but returns to the GAME TEST MODE screen. 4 22 50 80 51 41 50 50 31 838-13616 AUDIO POWER AMP 2CH JST VH 4P TRANSFORMER 0V 120V 0V 17V 0V 17V 1 P C WHITE(U/P) 1 3 2 P C 560-5407 JST VL P C JST VL +12V GND GND GND +3.3V +5V GND +3.3V +5V GND 400-5397 SW REGU FOR JVS 600-6743-050 600-7141-050 600-7155 P C 838-13683-91 3 2 1 30 10 50 50 120 Vac Input [Extra] 5k pot SPEAKER OUTPUTS To PIN 8 of Jamma To Extra Yellow Wire COIN CO...


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