Fabricante : Philips
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Please note that the v olume settings on the Settings tab will have no affect on the signal on the S/PDIF output. Rear Left and Right Channels In this mode the same content being sent to the rear/surround Line Out speaker jack in analog format will also be sent to the S/PDIF in digital format for applications running on your PC (MP3, games, etc.). For external inputs (CD-In or Line In), select the proper source on the “Apply Rev erb/QXpander/QMSS to External Input Source” pull down menu located on the Settings tab. Use this mode if you are using digital S/PDIF speakers for your rear speakers. For proper operation you must also be in 4 speaker mode. Please note that the v olume settings on the Settings tab will have no affect on the signal on the S/PDIF output. DVD AC3/DTS Use this mode if you wish to play DVD audio using an external AC3 or DTS decoder such as a speaker set, receiv er or decoder box connected to S/PDIF Out. This mode is only av ailable when using a compatible soft- DVD player capable of streaming AC3 or DTS data to the sound card Effects Tab Reverb/QXpander/QMSS to External Input Source Rev erb, QXpander (when enabled), and expansion of stereo to 4 or 5.1 channels (QMSS) are automatically applied to all sounds generated by applications running on your PC howev er they are not applied to inputs such as analog “CD In” and “Line In” unless that input is selected on the “Apply Rev erb/QMSS/QXpander to External Input Source “ selector pull-down menu. For example if you are using the Microsoft “CD player” which uses the analog “CD In” connector to play CD’s or if you are using a tape deck or other external dev ice connected to “Line In” you must select the input here to enable conv ersion these stereo sources to 4 or 5.1 channels using QMSS. Howev er if you are using an application that is not dependent on these connections such as a game, MP3 player, or a CD player that uses digital extraction rather than analog “CD In” (such as the included Siren JukeBox application) then QMSS is used to automatically conv ert these sources to 4 or 5.1 channels (when in 4 or 5.1 speaker mode). These controls allow you to manage the application of rev erb and QSound Env ironmental Modeling™ (QEM™). QEM provides EAX 1.0/2.0 game compatibility and the ability to apply rev erb to non-EAX sources including applications, and external inputs. Enable W hen playing games supporting EAX properties select the “Enable” box under “Rev erb/QSound Env ironmental Modeling”. Set the Env ironment selector to “- none –“ to av oid rev erb being applied to non-EAX applications. To apply rev erb to non-EAX applications also select a rev erb type using the “Env ironment” selector described below and adjust the rev erb lev el using slider corresponding to the source. Environment Using this pull down menu you can select v arious types of rev erbs that simulate v arious env ironments. To turn on these env ironments the “Enable” box must be selected. If you are playing an EAX 1.0 or 2.0 game it should automatically select the appropriate env ironment as you mov e around the game. The env ironment selector can be left on “-none-“. If you are playing a non-EAX enabled game, music or mov ies you can select an env ironment of your choice and adjust the lev el using slider corresponding to the source. If you are using the Philips Seismic Edge (H/W ) Synth, the “Env ironment” you select will also be used when playing MIDI music and the intensity will be controlled on the reverb slider on the MIDI tab. Some “Env ironments” such as “Concert Hall” are more appropriate for music while others like “Forsaken” were designed with specific games in mind and others like “Drugged” are for gaming and general playing around. Reverb Level Sliders Audio Applications slider: Control the intensity of the effect for games, Sonic Foundry Siren W av etable synth (also has its own rev erb effect controls) and other applications. External Input slider: Control the intensity of the effect for analog input sources such as CD In and Line In. These sliders, used in conjunction with the “Enable” box and the “Env ironment” pull down menu, allow you to control the intensity and characteristics of the rev erb effect applied to your sound. Rev erb is an seismic effect that simulates the interaction of sound with the env ironment. As an example imagine the sound of a gunshot in a large cathedral compare to the same sound in a tiled bathroom. The entry under “Default Env ironment” allows you to select a certain surrounding (env ironment) such as a cav e, arena or hallway) while the sliders prov ide for control ov er the intensity of the effect. Typically v ery low settings should be used when using to add ambiance to music or games rather than higher settings that may cause distortion and sound unnatural. MIDI Tab Your Seismic Edge™ sound card includes a wav etable music synthesis engine. This W av eTable Synth is a pure hardware synthesis engine designed for use with games or...
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