26). 59 59 SINGLE EDIT 60 2-6. Editing a MULTI Patch 1. MULTI Patch Configuration 60 A MULTI Patch is a combination of up to eight SINGLE Patches. A MULTI Patch is divided into Sections which each consist of a SINGLE Patch plus various parameters that tie sound generation to Key Velocity, Keyboard Range, MIDI Channel, Tuning, Transposition, Level, and Output to play various sounds using the keyboard or MIDI. MULTI Patch Control Keyboard 2. Using MULTI Patches External MIDI Sequencer MULTI Patches have no parameters for creating tones - MULTI Patch parameters are used to set how the tone of each Section is to be played. A number of tones can be played at the same time by setting all parameters but the tone name to the same values. A Velocity switch, where a different tone is played depending on how hard the key is struck, can be created by changing only the Velocity value. A detuned effect can be obtained by varying the pitch by a slight amount. Many tones can be played independently from a sequencer or computer by setting each to a different MIDI channel. By manipulating the MULTI Patch settings in this way, you can add a wide variety of effects to your performances. 3. Choosing a Section to Edit This is used when editing Sections individually. (1) Select the Section to be edited with the Section Select keys (1 through 8). CO CO CO CO .............................. CO Section 1 Section 2 Section 3 Section 4 Section 8 (2) If you want to listen to the Section sounds individually, press the appropriate Section Mute (9 through 16) to temporarily cancel the sound of the other Sections. ■ Display During Editing Parameter Section 1-8 J., ——-—J 1-16: The MIDI channel of each Section ¿1U fi l U i / .j. h- 5 t- f y Muted Section Single Patch Name Value 60 60 61 61 MULTI PARAMETERS 4. Editing Section Parameters ■ EDIT Group Sets common Section parameters. • VOLUME • EFFECT (K4)/0UTPUT (K4r) Patch • NAME • VOLUME (Value: 0 to 100) This controls the volume of the entire MULTI Patch. Adjust the differences in volume between patches so that there is no unnatural change in loudness when patches are switched. • EFFECT Patch (OUTPUT Patch) (Value: 1-32) Select the EFFECT to be used from the 32 EFFECT Patches previously set (K4 only -OUTPUT Setting is used on the K4r). (See P. 24,71) MIfl-1 QRSTUUWKVZ EFFECT PfiCH= 32 MIfl-I QRSTUUWXVZ OUTPUT PHCH = 32 MIA- 1 UOLUME I i I t I l>! r.: 5 T U 01.1. •5 I 4 i t* fcj • NAME (1st through 10th) Name the edited MULTI Patch. Up to 10 characters can be utilized, in the same way as for SINGLE Patches. ■ INST Group Select the SINGLE Patches to be used in the Sections. • SINGLE Patch Selection • SINGLE (Value: INT-IA-1 to ID-16, EXT - EA-1 to ED-16) Select SINGLE Patches. Note: The unit's internal MULTI Patches cannot use SINGLE Patches on the cards. Similarly, the card's MULTI Patches cannot use the machine's internal SINGLE Patches. SINGLE • t •? i“'i •: 7 CT i i i “j .H / i «~i i. «. i P 1 •=! I-1 u = I H - i Use the VALUE Slider or ( +yes ) and ( -no )to select the SINGLE Patch. Switches A through D are used to select the EDIT parameters, and 1 through 16 are used to select Sections and for muting. Note: Since SINGLE tones used in a MULTI Patch are controlled by patch numbers, changing the contents of a SINGLE Patch will also change the sound within the MULTI Patch. 61 61 MULTI EDIT 62 62 This sets the range for each Section. • ZONE LO • ZONE HI • VEL SW • ZONE LO/HI ■ ZONE Group K4's keyboard T G8 Range of ZONE LO/HI Range of FIXED KEY K4's total range 1 Split Ç h SECTION 1 SECTION 2 ~% 2. Layer } ' ZONELO SECTION 1 ZONE Hf v ^ZONELO ( H SECTION 2 ZONEHf 3. Split + Layer \ ' ZONELO SECTION 1 j ZONE Hi ! L j 'zone to SECTION 2 ZONE Hl‘ Sound overap here. 4. 3 Way Split ZONE HI SECTION 1 ZONELO ZONE LO ZONE HI SECTION 2 62 62 63 63 MULTI PARAMETERS • VEL SW (Velocity Switch) (Value: SOFT, LOUD, or ALL) You can switch tones according to how hard you hit the keys (Velocity switch) by changing this setting for the Sections. Notes: SOFT: Played only when keys are lightly struck LOUD: Played only when keys are struck heavily ALL: Played under all conditions The velocity switch point at which switching between SOFT and LOUD takes place is set using SYSTEMA/EL SW POINT. (See P. 77) VELOCITY SW POINT VELOCITY SW POINT VELOCITY SW POINT SOFT LOUD Increasing Velocity SOFT (Weak velocity a strings sound, for example.) LOUD (Higher velocity produces a brass sound, for example.) ALL i SEC Ch (Section Channel) Group Set the MIDI channels for the Sections. • RCV Ch • PLAY Mode Value Effect ALL SOFT LOUD All strikes produce a sound. Only weak strike produces a sound. Only hard strike produces a sound. k c u c h •; %t •! t*“i i .< i.'.Y t”'t ■; fi A i oijj ? ¿/J'-f p i a n o ¿i. • RCV Ch (Receiving channel) (Value: 1 through 16) Set the MIDI receiving chann...