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Instruções de Operação Yamaha, Modelo DGX-630

Fabricante : Yamaha
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Des reglages de triolet sont egalement disponibles : 1/6 = triolets de noires, 1/12 = triolets de croches, 1/ 24 = triolets de doubles croches. • Les types d’effets Echo (15–18) creent des repetitions retardees de chaque note jouee. • Les types d’effets Tremolo (19–22) repetent toutes les notes maintenues (jusqu’a quatre notes). • Les types d’effet Trill (23–26) creent des trilles a deux notes (notes alternees) lorsque deux notes sont maintenues enfoncees. Los tipos 15 a 26 son efectos basados en el ritmo y anaden embellecimientos o repeticiones retardadas en sincronizacion con el acompanamiento automatico. Estos tipos suenan tanto si el acompanamiento automatico esta activado como si no; sin embargo, la velocidad real del efecto depende del ajuste de tempo (pagina 34). Los valores de las notas individuales en cada tipo le permiten sincronizar el efecto y el ritmo con una gran precision. Tambien hay disponibles ajustes de tresillos: 1/6 = tresillos de notas negras, 1/12 = tresillos de corcheas, 1/24 = tresillos de semicorcheas. • Los tipos de efectos de eco (15 a 18) crean repeticiones retardadas de cada nota tocada. • Los tipos de efectos de tremolo (19 a 22) repiten todas las notas que se mantienen pulsadas (hasta cuatro). • Los tipos de efectos de trino (23 a 26) crean trinos de dos notas (notas alternadas) cuando se mantienen pulsadas dos teclas. 16 16(Echo 1/6) 17 17(Echo 1/8) 18 18(Echo 1/12) 19 19(Tremolo 1/8) 20 20(Tremolo 1/12) 21 21(Tremolo 1/16) 22 22(Tremolo 1/32) 23 23(Trill 1/12) 24 24(Trill 1/16) 25 25(Trill 1/24) 26 26(Trill 1/32) DGX-630/YPG-635 Owner’s Manual / Bedienungsanleitung / Mode d’emploi / Manual de instrucciones 141 Effect Type List / Effekttypliste / Liste des types Effect Type List Effect Type List / Effekttypliste / Liste des types Effect Type List No. Type Description MSB LSB 1 HALL1 Reverb simulating the acoustics of a hall. 1 0 2 HALL2 1 16 3 HALL3 1 17 4 HALL4 1 18 5 HALL5 1 1 6 HALL M 1 6 7 HALL L 1 7 8 ROOM1 Reverb simulating the acoustics of a room. 2 16 9 ROOM2 2 17 10 ROOM3 2 18 11 ROOM4 2 19 12 ROOM5 2 0 13 ROOM6 2 1 14 ROOM7 2 2 15 ROOM S 2 5 16 ROOM M 2 6 17 ROOM L 2 7 18 STAGE1 Reverb suitable for a solo instrument. 3 16 19 STAGE2 3 17 20 STAGE3 3 0 21 STAGE4 3 1 22 PLATE1 Reverb simulating a plate reverb unit. 4 16 23 PLATE2 4 17 24 PLATE3 4 0 25 GM PLATE 4 7 26 WHITE ROOM A unique short reverb with a bit of initial delay. 16 0 27 TUNNEL Simulates a cylindrical space expanding to left and right. 17 0 28 CANYON A hypothetical acoustic space which extends without limit. 18 0 29 BASEMENT A bit of initial delay followed by reverb with a unique resonance. 19 0 30 NO EFFECT No effect. 0 0 . Chorus Types / Chorus-Typen / Types d’effets Chorus / Tipos de coro No. Type Description MSB LSB 1 CHORUS1 Conventional chorus program with rich, warm chorusing. 66 17 2 CHORUS2 66 8 3 CHORUS3 66 16 4 CHORUS4 66 1 5 CHORUS5 65 2 6 CHORUS6 65 0 7 CHORUS7 65 1 8 CHORUS8 65 8 9 GM CHORUS1 65 3 10 GM CHORUS2 65 4 11 GM CHORUS3 65 5 12 GM CHORUS4 65 6 13 FB CHORUS 65 7 14 CELESTE1 A 3-phase LFO adds modulation and spaciousness to the sound. 66 0 15 CELESTE2 66 2 16 FLANGER1 Creates a sound reminiscent of a jet airplane. 67 8 17 FLANGER2 67 16 18 FLANGER3 67 17 19 FLANGER4 67 1 20 FLANGER5 67 0 21 GM FLANGER 67 7 22 SYMPHONIC1 Adds more stages to the modulation of Celeste. 68 16 23 SYMPHONIC2 68 0 24 ROTARY SP5 Simulates a rotary speaker. 66 18 25 NO EFFECT No effect. 0 0 142 DGX-630/YPG-635 Owner’s Manual / Bedienungsanleitung / Mode d’emploi / Manual de instrucciones d’effets / Lista de tipos de efectos . DSP Types / DSP Typen / Types de DSP / Tipos de DSP No. Type Description MSB LSB 1 HALL1 Reverb simulating the acoustics of a hall. 1 0 2 HALL2 1 16 3 HALL3 1 17 4 HALL4 1 18 HALL5 1 1 6 HALL M 1 6 7 HALL L 1 7 8 ROOM1 Reverb simulating the acoustics of a room. 2 16 9 ROOM2 2 17 ROOM3 2 18 11 ROOM4 2 19 12 ROOM5 2 0 13 ROOM6 2 1 14 ROOM7 2 2 ROOM S 2 5 16 ROOM M 2 6 17 ROOM L 2 7 18 STAGE1 Reverb suitable for a solo instrument. 3 16 19 STAGE2 3 17 STAGE3 3 0 21 STAGE4 3 1 22 PLATE1 Reverb simulating a plate reverb unit. 4 16 23 PLATE2 4 17 24 PLATE3 4 0 GM PLATE 4 7 26 WHITE ROOM A unique short reverb with a bit of initial delay. 16 0 27 TUNNEL Simulates a cylindrical space expanding to left and right. 17 0 28 CANYON A hypothetical acoustic space which extends without limit. 18 0 29 BASEMENT A bit of initial delay followed by reverb with a unique resonance. 19 0 DELAY LCR1 Produces three delayed sounds: L, R and C (center). 5 16 31 DELAY LCR2 5 0 32 DELAY LR Produces two delayed sounds: L and R. Two feedback delays are provided. 6 0 33 ECHO Two delayed sounds (L and R), and independent feedback delays for L and R. 7 0 34 CROSS DELAY The feedback of the two delayed sounds is crossed. 8 0 TEMPO DELAY Tempo-synchronized delay. 21 0 36 TEMPO ECHO Tempo-synchronized echo. 21 8 37 TEMPO CROSS Tempo-synchronized cross delay. 22 0 38 KARAOKE1 Echo for karaoke. 20 0 39 KARAOKE2 20 1 KARAOKE3 20...

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