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Instruções de Operação Gigabyte, Modelo GV-RX165256D-RH

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GV-RX165256D-RH Graphics Accelerator - 28 Monitor Properties 0: • Monitor Attributes Monitor Attributes provides information about the attached monitor. You can also enable Extended Display Identification Data. Extended Display Identification Data (EDID) uses the information provided by the attached monitor to determine the limits for the resolution and refresh rate. • AvivoTM Color Use AvivoTMColor for ATI graphics cards that supports per-display color settings. Independently set the hue, saturation, and temperature for each attached and enabled display. • Monitor Adjustments Use Monitor Adjustments to resize and reposition the computer desktop on your monitor's display screen. You can also adjust the horizontal and vertical sync or enable composite sync. English -29 - Software Installation English • HDTV Support Use HDTV Support when your CRT or DFP display device supports one or more HDTV modes that are not initially listed in the Displays Manager due to an incomplete EDID (Extended Display Identification Data). Selecting one or both of the HDTV modes adds them to the Force button located in the Displays Manager when the associated display is selected. If you have both CRT and DFP display devices and want both to support HDTV, you select both the Add 720p and Add 1080i check boxes in the corresponding HDTV Support pages. Note: Forcing a display mode that exceeds its EDID limits may result in permanent damage to your display! 3D : • Standard Settings The Standard settings page provides access to a universal slider control where you can simultaneously adjust all of the standard 3D settings for any type of 3D application. The slider enables you to adjust for overall system performance, overall 3D image quality, or a balance between the two. This page is useful when you are not aware of which type of 3D settings your application uses, or when you want to use an overall adjustment control that rapidly configures your application. GV-RX165256D-RH Graphics Accelerator - 30 • Anti-Aliasing Anti-Aliasing is a technique used to smooth out the jagged edges of three-dimensional curved objects or objects with diagonal edges. Anti-aliasing can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when having highly detailed and realistic 3D objects is the primary concern. If you are unsure of how to configure anti-aliasing, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. • Adaptive Anti-Aliasing Adaptive anti-aliasing is a technique that applies a combination of multi-sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve edge smoothness and fine detail. This feature renders 3D objects containing transparencies more realistic, providing exceptional levels of image quality while maintaining performance. English -31 -Software Installation • Anisotropic Filtering English Anisotropic filtering is a technique that preserves detail on surfaces that have three-dimensional perspective and fade away into the background. It works best when used in conjunction with Mipmapping. Anisotropic filtering can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with smooth, simple surfaces, like those seen in CAD applications. Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games. If you are unsure how to configure anisotropic filtering, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. • CATALYSTTM A.I. Catalyst® A.I. makes use of ATI's new texture analyzer technology to optimize performance in 3D applications while maintaining or even improving image quality. It analyzes individual textures as they are loaded to determine the best and fastest way to display them. GV-RX165256D-RH Graphics Accelerator - 32 • Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object's surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. • All Settings The All Settings page combines all of the principal 3D features onto a s...


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