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•If you do not store the edited Input and Output patching to the libraries, recalling a Scene may change the current patching. DM1000—Owner’s Manual 156 Chapter 14—Scene Memories About Scene Numbers Scene memories are numbered with #U or from #0 through #99. You can store Scenes in Scene memories #1–99. When you recall a Scene, the Scene memory number (Ud, 00–99) appears on the Scene memory display and at the top of the display page. Scene memory #0 (#00 on the Scene memory display) is a special read-only memory that contains the default settings of all mix parameters. To reset all mix parameters on the DM1000 to their initial or default values, recall Scene memory #0. Also, the Initial Data Nominal check box on the Setup | Prefer1 page (see page 250) enables you to specify whether Input Channel faders are set to either 0 dB or –. dB when Scene memory #0 is recalled. Scene memory #U (“Ud” on the Scene memory display) is a special read-only memory that contains the mix settings immediately before you most recently recalled or stored a Scene. To undo or redo Scene memory recall and store operations, recall Scene memory #U. When you adjust parameters after recalling a Scene, the Edit indicators appear (the dot in the Scene memory display and “EDIT” at the top of the display), indicating that the mix settings no longer match those of the Scene that was most recently recalled. The contents of the Edit Buffer (where the current mix settings are stored) are retained while the DM1000 is turned off. This allows the DM1000 to restore the edited mix settings when you turn on the power. Dot Scene memory display 02 02 Display Edit indicator The contents of recalled Scene memory The parameters of recalled Scene memory #2 #2 match the current settings on the were edited. Therefore, the Edit indicators DM1000, and the Edit indicator remains appear, indicating that the current settings on off. the DM1000 do not match Scene memory #2. DM1000—Owner’s Manual Storing and Recalling Scenes 157 Storing and Recalling Scenes You can store and recall Scenes by pressing the buttons on the top panel or using the dedicated Scene memory page on the display. Note: • When you store Scenes, make sure that there are no settings in the Edit Buffer that you do not want to store. Make sure that no settings, especially faders, have been adjusted unintentionally. •If you are not sure of the Edit Buffer’s contents, recall the last Scene, make the adjustments you want, then store the Scene. You may wish to store the current Scene to an unused Scene memory, just in case. Storing and Recalling Scenes Using the SCENE MEMORY Buttons You can use the SCENE MEMORY buttons to store and recall Scenes. 1 Adjust the mix parameters on the DM1000 to the conditions you wish to store as a Scene. 2 Press the SCENE MEMORY Up [ ] or Down [ ] buttons to select a Scene memory number. If you select a Scene memory other than the currently-recalled Scene, its number flashes on the Scene memory display. Scene memories #U (“Ud”) and #0 (“00”) are special read-only memories, to which you cannot store Scenes. Also, you cannot store Scenes to write-protected Scene memories (see page 158). 3 Press the SCENE MEMORY [STORE] button. The Title Edit window appears, which enables you to name the Scene to be stored. Tip: You can disable this window by turning the Store Confirmation parameter to Off on the Utility | Prefer1 page (see page 250). In this case, the stored Scene will have the same name as the one recalled most-recently. 4 Enter the title, move the cursor to the OK button, then press [ENTER]. The Title Edit window closes and the current Scene is stored to the selected Scene memory. 5To recall a Scene, press the SCENE MEMORY Up [ ] or Down [ ] buttons to select a Scene memory number, then press the SCENE MEMORY [RECALL] button. Tip: If you turn the Recall Confirmation parameter to On on the Utility | Prefer1 page, a Scene recall confirmation window for Scene recalls appears before the Scene is recalled (see page 250). 14 Scene DM1000—Owner’s Manual 158 Chapter 14—Scene Memories Storing and Recalling Scenes Using the Scene Memory Page On the Scene Memory page, you can store, recall, write-protect, delete, and edit the titles of Scenes. 1 Adjust the mix parameters on the DM1000 to the conditions you wish to store as a Scene. 2 Press the DISPLAY ACCESS [SCENE] button repeatedly until the Scene | Scene page appears. 1 2 3 4 5 6 7 3 Rotate the Parameter wheel or press the [INC]/[DEC] buttons to select a Scene memory, move the cursor to one of the following buttons, then press [ENTER]. The stored Scene memory titles are displayed. The DM1000 displays the message “No Data!” for empty Scene memories. ATITLE EDIT Select this button to display the Title Edit window, which enables you to edit a selected Scene title. BRECALL This button recalls the contents of the selected Scene memory. CSTORE This button stores the current Scene to the selected Scene memory. By default, a confirmation...